If you think any of this gibberish looks interesting, you should poke around and subscribe to my RSS feed to keep up with new content.
So many videogames have bad controls.
In some cases I’m more or less ok with it. In an RTS, it’s more or less not an issue; precision and reaction time are not critical factors.
But if you are making a fighting game or a shooter, for the love of God, make sure your controls are responsive.
I’ve been frustrated with DOA4 recently because there’s a delay between when I hit a button and when my character reacts. In a fighting game that’s pretty unacceptable. The only game I’ve played with perfect response is Counter-Strike (Half-Life).
It makes all the difference in the world to me.









